Razer’s OSVR Announcement (UPDATE)! Tons of Details

Yes, we got some more details for you! Razer’s Designed OSVR Hacker Dev Kit to ship in June 2015 at $199.99. Take a look at our first report here.

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Razer, announced the Open-Source Virtual Reality (OSVR) ecosystem a couple days ago. Razer will support the venture with the OSVR Hacker Dev Kit, a virtual reality device and open-source software that enables programming for any variety of VR technology. Watch the announcement video and some screenshots in the gallery below this report.

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OSVR provides both hardware and software support at every level of virtual reality gaming. Starting with some of the most popular game engines, including Unity and Unreal Engine 4, OSVR also works with device plugins from hardware market leaders like Bosch and Razer and the latest from Sixense and LeapMotion. Moreover, OSVR is designed to support all VR devices, including the Oculus DK 2 and Vrvana’s Totem headset.

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The open platform will allow third parties to design and build their own apps and hardware across any operating systems, including Windows, Android and Linux.

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“Gaming is moving towards the virtual reality platform and this poses huge benefits and challenges to gamers at every level,” says Min-Liang Tan, Razer co-founder and CEO. “OSVR brings game developers, gamers and hardware manufacturers together to solve those challenges and make virtual reality gaming a reality for the masses.”

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Says Sensics CEO Yuval Boger: “OSVR’s open-platform approach accelerates innovation and provides consumers the freedom of choosing the best combination of hardware and software components. We are excited to partner with Razer and other industry leaders to build OSVR together.”

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In line with the OSVR vision, the OSVR Hacker Dev Kit hardware design is both affordable and open source to encourage developers to take advantage of the program. To make software development even easier, the OSVR HDK includes high-quality, low-distortion optics that practically eliminate the need for color and distortion correction, thus minimizing the amount of additional development work required for OSVR compared to other VR devices. Anyone can download 3D files and create their own set of VR-Glasses. For more information on how that works, visit www.osvr.com.

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“The OGA is committed to an open ecosystem for the gaming industry, and is pleased to support the efforts of the OSVR,” said Drew Johnston, president of the Open Gaming Alliance. “A free, open source VR development solution supporting multiple headset manufacturers, diverse game engines, and multiple platforms is exactly what game developers and publishers need to accelerate VR gaming adoption.”

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PRODUCT FEATURES

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HMD Module

  • Sensor hub with integrated accelerometer, Gyroscope and compass
  • External USB 3.0 connection for additional accessories
  • Additional 2x USB 3.0 connections for internal expansion
  • Powerful FPGA to enable maximum hacking customization

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Display

  • 5 in. FHD Display with flat cables and display board interface for interchangeable panels
  • 1080 x 1920 FHD resolution with 60 fps and 401 ppi
  • Additional Display board allows for interchangeable displays

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Optics Module

  • Near-Eye-display system with Dual-element aspheric optics for excellent image quality and low distortion throughout the image
  • Panoramic Field Of View 100° diagonal (90°H x 90°V)
  • Independent adjustment for inter Pupillary Distance (IPD) and Diopter for use without glasses and maximum comfort

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HMD Mechanical Module

  • Removable face mask
  • Bamboo charcoal microfiber foam layer for additional comfort

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Belt Box Module

  • Additional USB 3.0 connectivity
  • Surround Sound Audio codec integrated
  • Easier cable management and ergonomics
  • Signal boosters

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